Projectile Velocity Calculator
Horizontal and vertical components, initial velocity and inclined-plane motion, solved step by step
Resolving the Launch Velocity
A projectile has one velocity, but you almost never work with it directly. Split it into components that behave independently:
- — launch speed, m/s; — launch angle above the horizontal
- m/s²; — time since launch, s
Horizontal velocity never changes without air resistance, because nothing pushes horizontally. Vertical velocity falls at m/s every second, passes through zero at the apex, and is negative on the way down.
Recombine when the question asks for speed or direction:
The assumption people forget: goes with horizontal and with vertical only when is measured from the horizontal. If a problem quotes the angle from the vertical, the two swap.
Working Backwards to the Initial Velocity
Most exam questions give you an outcome and want the launch. The four kinematic equations, applied to the vertical axis with , cover every case:
with in metres, in m/s and in m/s². Two shortcuts save time:
- From the range on level ground: , so
- From the maximum height: , so
On an inclined plane the same equations apply along the slope, with the acceleration component down the incline (frictionless) and pressing into it.
When it applies: constant acceleration only. The moment air drag matters these equations stop being exact.
Common Mistakes to Avoid
- Using on the horizontal axis — horizontal acceleration is zero, so is the same at launch, apex and landing.
- Swapping sine and cosine — check against a limiting case: at the launch is purely horizontal, and only gives that.
- Treating speed at the apex as zero — only the vertical component vanishes there. The projectile is still moving at .
- Adding components arithmetically — combine them with Pythagoras, not by addition.
- Forgetting the sign of on descent — it is negative, and dropping the minus sign hides the direction of travel.
- Using off level ground — the range formula assumes launch and landing at the same height.
示例题目
常见问题
Use vₓ = v₀cosθ, with the angle measured from the horizontal. Without air resistance this value never changes during the flight, so the horizontal velocity at launch, at the apex and at landing are all identical.
Use v_y = v₀sinθ − gt, taking upward as positive and g = 9.81 m/s². The result is positive while rising, zero at the apex and negative on the way down. A projectile launched at 30 m/s and 55° has v_y = 4.95 m/s after 2.0 s.
Rearrange R = v₀²sin2θ/g to v₀ = √(Rg/sin2θ). A 42 m range at 30° gives 21.8 m/s. This only holds for a launch and landing at the same height; off a cliff, solve the vertical quadratic instead.
No. Only the vertical component is zero there. The projectile keeps its full horizontal velocity v₀cosθ, so at the apex it is moving horizontally at that speed.
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