Projectile Velocity Calculator

Horizontal and vertical components, initial velocity and inclined-plane motion, solved step by step
A projectile is launched at 30 m/s at 55 degrees. Find its velocity components at t = 2.0 s.
A projectile has a range of 42 m at a launch angle of 30 degrees. Find the initial velocity.
A block slides 3.0 m from rest down a frictionless 25 degree incline. Find its speed.
How do I find the vertical velocity of a projectile 1.5 s after launch?

Resolving the Launch Velocity

A projectile has one velocity, but you almost never work with it directly. Split it into components that behave independently:

vx=v0cosโกฮธ(constant),vy=v0sinโกฮธโˆ’gtv_x = v_0\cos\theta \quad (\text{constant}), \qquad v_y = v_0\sin\theta - gt

  • v0v_0 โ€” launch speed, m/s; ฮธ\theta โ€” launch angle above the horizontal
  • g=9.81g = 9.81 m/sยฒ; tt โ€” time since launch, s

Horizontal velocity never changes without air resistance, because nothing pushes horizontally. Vertical velocity falls at 9.819.81 m/s every second, passes through zero at the apex, and is negative on the way down.

Recombine when the question asks for speed or direction:

v=vx2+vy2,ฯ•=tanโกโˆ’1โ€‰โฃ(vyvx)v = \sqrt{v_x^2 + v_y^2}, \qquad \phi = \tan^{-1}\!\left(\frac{v_y}{v_x}\right)

The assumption people forget: cosโก\cos goes with horizontal and sinโก\sin with vertical only when ฮธ\theta is measured from the horizontal. If a problem quotes the angle from the vertical, the two swap.

Working Backwards to the Initial Velocity

Most exam questions give you an outcome and want the launch. The four kinematic equations, applied to the vertical axis with a=โˆ’ga = -g, cover every case:

v=v0+at,s=v0t+12at2,v2=v02+2asv = v_0 + at, \qquad s = v_0t + \tfrac12 at^2, \qquad v^2 = v_0^2 + 2as

with ss in metres, vv in m/s and aa in m/sยฒ. Two shortcuts save time:

  • From the range on level ground: R=v02sinโก2ฮธgR = \dfrac{v_0^2 \sin 2\theta}{g}, so v0=Rgsinโก2ฮธv_0 = \sqrt{\dfrac{Rg}{\sin 2\theta}}
  • From the maximum height: H=v02sinโก2ฮธ2gH = \dfrac{v_0^2\sin^2\theta}{2g}, so v0sinโกฮธ=2gHv_0\sin\theta = \sqrt{2gH}

On an inclined plane the same equations apply along the slope, with the acceleration component a=gsinโกฮธa = g\sin\theta down the incline (frictionless) and gcosโกฮธg\cos\theta pressing into it.

When it applies: constant acceleration only. The moment air drag matters these equations stop being exact.

Common Mistakes to Avoid

  • Using gg on the horizontal axis โ€” horizontal acceleration is zero, so vxv_x is the same at launch, apex and landing.
  • Swapping sine and cosine โ€” check against a limiting case: at ฮธ=0\theta = 0 the launch is purely horizontal, and only cosโก0=1\cos 0 = 1 gives that.
  • Treating speed at the apex as zero โ€” only the vertical component vanishes there. The projectile is still moving at vxv_x.
  • Adding components arithmetically โ€” combine them with Pythagoras, not by addition.
  • Forgetting the sign of vyv_y on descent โ€” it is negative, and dropping the minus sign hides the direction of travel.
  • Using sinโก2ฮธ\sin 2\theta off level ground โ€” the range formula assumes launch and landing at the same height.

Examples

Step 1: vx=30ย m/sร—cosโก55ยฐ=30ร—0.5736=17.21ย m/sv_x = 30\ \text{m/s} \times \cos 55ยฐ = 30 \times 0.5736 = 17.21\ \text{m/s} (constant)
Step 2: v0y=30ย m/sร—sinโก55ยฐ=30ร—0.8192=24.57ย m/sv_{0y} = 30\ \text{m/s} \times \sin 55ยฐ = 30 \times 0.8192 = 24.57\ \text{m/s}
Step 3: At t=2.0t = 2.0 s: vy=24.57ย m/sโˆ’(9.81ย m/s2)(2.0ย s)=24.57โˆ’19.62=4.95ย m/sv_y = 24.57\ \text{m/s} - (9.81\ \text{m/s}^2)(2.0\ \text{s}) = 24.57 - 19.62 = 4.95\ \text{m/s}
Step 4: Speed: v=(17.21)2+(4.95)2=296.2+24.5=320.7=17.91ย m/sv = \sqrt{(17.21)^2 + (4.95)^2} = \sqrt{296.2 + 24.5} = \sqrt{320.7} = 17.91\ \text{m/s}
Step 5: Direction: ฯ•=tanโกโˆ’1(4.95/17.21)=tanโกโˆ’1(0.2876)=16.0ยฐ\phi = \tan^{-1}(4.95/17.21) = \tan^{-1}(0.2876) = 16.0ยฐ above the horizontal
Answer: vx=17.2v_x = 17.2 m/s, vy=4.95v_y = 4.95 m/s; speed โ‰ˆ17.9\approx 17.9 m/s at 16.0ยฐ16.0ยฐ above the horizontal

Step 1: R=v02sinโก2ฮธ/gR = v_0^2\sin 2\theta / g, so v0=Rg/sinโก2ฮธv_0 = \sqrt{Rg/\sin 2\theta}
Step 2: 2ฮธ=60ยฐ2\theta = 60ยฐ and sinโก60ยฐ=0.8660\sin 60ยฐ = 0.8660
Step 3: Numerator: Rg=(42ย m)(9.81ย m/s2)=412.0ย m2/s2Rg = (42\ \text{m})(9.81\ \text{m/s}^2) = 412.0\ \text{m}^2\text{/s}^2
Step 4: v02=412.0รท0.8660=475.8ย m2/s2v_0^2 = 412.0 \div 0.8660 = 475.8\ \text{m}^2\text{/s}^2
Step 5: v0=475.8=21.81ย m/sv_0 = \sqrt{475.8} = 21.81\ \text{m/s}
Answer: v0โ‰ˆ21.8v_0 \approx 21.8 m/s

Step 1: Acceleration along the slope: a=gsinโกฮธ=(9.81ย m/s2)(sinโก25ยฐ)=9.81ร—0.4226=4.146ย m/s2a = g\sin\theta = (9.81\ \text{m/s}^2)(\sin 25ยฐ) = 9.81 \times 0.4226 = 4.146\ \text{m/s}^2
Step 2: Use v2=v02+2asv^2 = v_0^2 + 2as with v0=0v_0 = 0
Step 3: v2=2(4.146ย m/s2)(3.0ย m)=24.88ย m2/s2v^2 = 2(4.146\ \text{m/s}^2)(3.0\ \text{m}) = 24.88\ \text{m}^2\text{/s}^2
Step 4: v=24.88=4.99ย m/sv = \sqrt{24.88} = 4.99\ \text{m/s}
Answer: vโ‰ˆ4.99v \approx 4.99 m/s down the slope

Frequently Asked Questions

Use vโ‚“ = vโ‚€cosฮธ, with the angle measured from the horizontal. Without air resistance this value never changes during the flight, so the horizontal velocity at launch, at the apex and at landing are all identical.

Use v_y = vโ‚€sinฮธ โˆ’ gt, taking upward as positive and g = 9.81 m/sยฒ. The result is positive while rising, zero at the apex and negative on the way down. A projectile launched at 30 m/s and 55ยฐ has v_y = 4.95 m/s after 2.0 s.

Rearrange R = vโ‚€ยฒsin2ฮธ/g to vโ‚€ = โˆš(Rg/sin2ฮธ). A 42 m range at 30ยฐ gives 21.8 m/s. This only holds for a launch and landing at the same height; off a cliff, solve the vertical quadratic instead.

No. Only the vertical component is zero there. The projectile keeps its full horizontal velocity vโ‚€cosฮธ, so at the apex it is moving horizontally at that speed.

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