Prisms & boxes
Cube
Side cubed. A cube of side tiles space with unit cubes — the 3D analogue of the unit-square argument.
Rectangular prism (box)
Length × width × height. Base area is ; stacking layers of that base gives .
General prism
Base area times height. By Cavalieri’s principle, any prism with the same cross-section and height has the same volume — so triangular, hexagonal, oblique prisms all use this single formula.
Pyramids, cones & frustums
Pyramid (general)
One-third of the corresponding prism. The "one-third" comes from integrating from 0 to — the cross-section shrinks linearly.
Cone
Same one-third rule as the pyramid, with circular base . Three cones with the same base and height fill exactly one cylinder.
Frustum of a cone
Two parallel circular faces of radii (bottom) and (top), height . Derive by subtracting the small cone from the big cone; the cross-term comes from the difference of cubes.
Cylinders
Cylinder
Special case of the general prism: circular base stacked to height . Oblique cylinders use the same formula thanks to Cavalieri.
Hollow cylinder (tube)
Outer cylinder volume minus inner cylinder volume — the same subtraction trick as the annulus extended in the third dimension.
Spheres & ellipsoids
Sphere
The famous "four-thirds pi r-cubed." Archimedes’ result: a sphere is exactly of the smallest cylinder that contains it.
Hemisphere
Half of a sphere — exactly half of . Useful for domes, bowls, and integration setups.
Ellipsoid
Three semi-axes . When you recover the sphere — a sphere is a special ellipsoid.
Torus (donut)
Major radius (center to tube center), minor radius (tube). Pappus theorem: area swept around a circle of circumference .