Quadrilaterals — area formulas
Square
Side squared. A square is a rectangle with equal sides, so collapses to .
Rectangle
Length × width. The unit-square tiling argument: a rectangle of integer sides contains exactly unit squares.
Parallelogram
Base × perpendicular height — not the slanted side. Cut off the triangle on one end and slide it to the other to turn the parallelogram into a rectangle.
Rhombus
Half the product of the diagonals — the diagonals bisect each other at right angles, splitting the rhombus into four equal right triangles.
Trapezoid
Average of the two parallel sides , then times height . Glue two copies head-to-tail and you get a parallelogram of base .
Kite
Same diagonal-product formula as the rhombus — a kite is the more general shape whose diagonals are still perpendicular.
Triangles — by what data you have
Base & height
Half base × height — works for any triangle. Two copies form a parallelogram of base and height .
Heron's formula (three sides)
Use when you have only the three side lengths and no height. is the semi-perimeter.
Two sides & included angle (SAS)
Drop the altitude from the third vertex; it equals , giving the standard .
Equilateral triangle
Special case of SAS with and ; gives the constant .
Circles and curved shapes
Circle
Pi-r-squared. Comes from integrating the circumference as grows from 0 — onion-ring derivation.
Sector of a circle
Angle in radians. It’s the fraction of the full circle area .
Annulus (ring)
Outer circle area minus inner circle area — the missing center is subtracted, not measured.
Ellipse
Semi-major axis times semi-minor axis times . When you recover — a circle is an ellipse with equal axes.
Regular polygons & coordinates
Regular polygon (n sides)
is the perimeter, is the apothem (center-to-side distance). Decompose into congruent triangles and the formula falls out.
Regular hexagon
A regular hexagon is exactly six equilateral triangles of side , so .
Coordinates (Shoelace formula)
Plug in the vertex coordinates in order, wrap around (). Works for any simple polygon — no need to triangulate.